Lowers difficulty on countermagick rolls.In WoDG, the rank a mage has in a given Sphere determines the following: There are no re-rolling of 10s for magickal effects. We do not use select "specialties" for spheres in WoDG (this was a feature of 2nd ed.). Fabricate Spirit/Control/Rend Gauntlet/Seal Breach/Bind Spirit.Travel Spirit/Pierce Gauntlet/Rouse and Lull Spirit.Touch Spirit/Call Spirit/Manipulate Gauntlet/Plumb the Deep Umbra.Control Subconscious/Forge Psyche/Untether.Control Conscious Mind/Astral Projection.Sense Thoughts and Emotions/Empower Self.Create Unified Patterns/Basic Transmutation.Transform Complex Life Patterns/Create Complex Life Patterns/Perfect Metamorphosis.Alter Complex Life Patterns/Transform Self.Alter Self/Heal Life/Transform Simple Patterns/Create Simple Patterns.Affect Predictable Patterns/Diffuse Energy/Destroy Matter.Perceive Entropy/Sense Fate and Fortune.Blend Localities/Rend Space/Co-locate Self.Pierce Space/Seal Gate/Co-locality Perception/Shift Through Space.Correspondence Perceptions/Sense Space/Touch Space.Modern Day Classic World of Darkness events from canon = not ok 3.1.2.1 No one may learn Do outside of the Akashic Brotherhood! Eight Limbs of DoĬlassic World of Darkness Concepts and Themes = okĪmerican History items from Classic World of Darkness canon = not ok.
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